Tokyo Mirage Sessions #FE Encore in the Test

Life as a J-Pop artist and Idol is a Hard one. The voice wants to be trained and strengthened, his heart must be placed in the Performance and Sound of the performed songs and diaphoretic choreographies waiting to be rehearsed, even the most critical Fan of the own – by the Marketing Agency neatly on the drawing Board designed to convince of authenticity. To all, ad nauseam, a Horde Performa addict Mirage is preparing the people and cities of Japan, their soul force, so you Performa to-mouth because of this drama in Tokyo Mirage Sessions #FE Encore for the Switch, the porting of 2015 for the Wii U appeared Crossover JRPG from Atlus Tokyo Mirage Sessions #of FE, almost in the Background. But only almost!

By Mirage on Performa rigid

From all of this, Itsuki, Aoi and Tsubasa advance can Oribe – caution, word game – sing a song (or not, after all, the craft of the J-Pop artist needs to be learned, first of all, tedious and industrially solidified identity, internalized). The two high school students from the fictional Tokyo meet by chance in a talent competition in the Observatory of the city of Daitama, to which Tsubasa participate in intend. However, on the stage arrived Bizarre to be wearing, even under competition standards considered: The Moderator of the event turns out to be a title Mirage, the main antagonist, but also key allies of the game, possessed and drags the stunned Tsubasa short-hand in the idol asphere Daitamas. In these spheres, it is true, for a normal human eye, however invisible, the shape of each place. Itsuki after sprinting his classmate decided not to, and finds himself in a very wondrous grace Dungeon again, on the Trails, in red coat with hoodie-clad, Make patrol. Soon manages Itsuki, however, one of these beings on his side to pull the Mirage chrome; a figure that we already know from the Fire Emblemseries know, like all allies, Mirages of the characters in this series are embodied. Mirages, phantom-like beings, are attracted to the Performa of the people and cities. While some are friendly with the people well, such as chrome, are other to steal it from the people and cities of your Performa to. Apparently, a true storm over Tokyo is brewing just as the various Mirages blow to the collective attack on the people and their soul forces. This attack can only play Mirage-master stop, the Performa allows you to run Mirage as a weapon and to hunt the enemy’s Spirit within the idol aspheres of the cities. To Master this Mirage belong to the beginning of the game, in addition to Itsuki and Tsubasa, high school student and also a classmate of Itsuki and Tsubasa, Touma Akagi, the work already than J-Pop artists, as well as the Idol Kiria Kurono, a famous J-Pop Star, the Japanese, with their Hits in the storm. Both Touma as well as Kiria are involved in the Agency Fortuna Entertainment under the contract, which is the facade of the organised struggle against the Tokyo furious Mirage; a fight to the now the of us-controlled main character of the game, Itsuki and, after their salvation from the clutches of the moderator, Tsubasa.













The J-Pop industry as a cadre of future Mirage-master

Henceforth, it splits the Gameplay of Tokyo Mirage Sessions #FE Encore in two large parts. As Mirage master, we have to fight against the human and urban Performa costume ends Mirages. But outside of the idol aspheres we are acting idols as contenders for the latest Generation of J-Pop. The government has the directly material purpose, that the Agency Fortuna Entertainment can make a profit in order to be able to energetically against the Mirage’s fight, however, increase the sub-contract group to support your Performa to develop and to strengthen the symbiosis with their Mirages. This story is told through numerous dialogs and animated cutscenes. Particularly worth seeing is the high-quality Anime sequences, which are mainly used are, when a J-Pop performance of one of the characters on the program. Although you have to like the music, definitely, the quality of the Videos in the Anime style but is always worth seeing. The entire game is voiced, in addition, completely, but only in Japanese language. Subtitles are only in English or optional French and Chinese Translation available.

The everyday life of a Mirage-master

Most of the time in Tokyo Mirage Sessions #FE Encore, we are Exploring the idol aspheres of different places employed. Every place in the fictional Tokyo has such a sphere. The same is Essentially a maze-like Dungeon that we will explore with a Party of a maximum of three comrades-in-arms, and at the end of which usually a Boss-fight against one of the top Mirage is waiting for us. To control for this purpose, we Itsuki in the Third-Person perspective, through sometimes a bit monotonous, but by Hand and not randomly generated, designed courses and solve the simple switch – and-key puzzles to unlock new levels of the labyrinth. Every few steps spawn, the red-clad Hooded youths and seek us, after our Performa. To stop this mess stop all the Mirage masters are equipped with a weapon, the so-called Carnage (carnage). In the case of Carnage, it is the weapons form of the respective Mirages. In total, there are four types of weapons (sword, lance, axe and bow) each of which Mirage are mastered. We meet with one of the floating hood design, we ported into an Arena tele, where the turn-based battles take place. In the same a wide variety of mechanics of the Shin Megami Tenseiseries, as well as Fire Emblem and other Atlus titles to be used. Contrary to the on the-UPS-surface Shape romping, the in the arenas against us competing Mirages a greater diversity of species, all of whom have different weaknesses and Strengths, which we exploit as far as possible, as it is the fighting already on the (initially) simplest of the three difficulty levels in as me from a “well-Known” was reported, *cough*, it will unlock a Story mode, we should accomplish it to die even on the easiest difficulty the Pixeltod.













The Session in Tokyo Mirage Sessions #FE Encore

According to the weapons shape of our Mirages, and elementary skills of our fighters, we are picking our opponent with one of the four weapons genera, respectively, fire, ice, electricity, -, Austreibungs and death attacks. The special feature of the challenging and tactical combat system of Tokyo Mirage Sessions #FE Encore now is that we will be successful attacks against the weaknesses of enemy Mirages with the attacks of our comrades-in-arms to so-called Sessions, and concatenate can. Is attack an opponent, for example, sensitive to Itsukis flash, and have one or more of our two comrades-in-arms about a corresponding Session capability, so the same attack, according to us automatically as well, respectively, they will team up with Itsuki to a so-called Duo Art – including music – and singing – perform. As a result, we can string several attacks to form powerful Combos against each other, causing an opponent with a single attack equal to damage. Just at the Boss-Fight, the Find out turns out and Exploit the opponent’s weaknesses is essential, as we commemorate victorious from the battles, to emerge. In addition, we charge as a result of successful Sessions, a counter that allows us different stunning special attacks on the demon to let Over low-patter. Genre typically, these battles opulently staged and a true Animation fireworks flares. Also typical for the genre, this is the beginning of a true visual, but at the latest after the fourth fight first fatigue a symptoms, and after the sixth impatience. For this reason, it is very good that Atlus with the Switch-Version is the possibility of implemented the extended Session of the animations gathered to reel off, so it is not constantly the same processes, so opulent you will also be staged to be like, full-length celebrated to be. That we can not recover after the battles automatically, and also our – for special attacks necessary – EP (Execution Points?) not of self-refresh screwed up the difficulty a bit to the top.

Carnage, Unity and Radiant Unity

By Defeating enemies we collect in addition to experience points, whereby we rise in rank and, accordingly, our Stats (live, EP, strength etc.) improve also enemy Performa. These Performas are, as it were, to produce ingredients for two different types of rituals, through which we have new weapons or new active and passive abilities to learn. Using the Ritual Carnage Unity we forge for our comrades-in-arms, new weapons, respectively, we allow the corresponding Mirage to transform into new Carnages, so that Itsuki has, for example, only an ice, but at the same time, also a fire sword. This gives us not only new Strengths and weaknesses for the battle in the Dungeons, but it allows us to acquire new skills. Because the more we pull with a certain weapon in battle, the higher is our Inheritance-meters of this weapon increases. At the conclusion of each of Inheritence Levels, we get a new Session attack, or other useful properties. The Ritual of Radiant Unity, in turn, also impact on the range of Session attacks, status values, and other active and passive skills. These rituals require the addition of a special genus of Performa, which we receive by Reaching a new Stage-Ranges. The Stage-ranking of one of our faithful warriors, we will increase as well due to fights.









Special training for the Mirage-master

Three party members, we are at the beginning of the game, our Entourage grows in the further course of the six Mirage-master, but only three at a time in the main Cast can fight. However, it is also during the battles always possible to switch between the characters in the main and Support Cast, which arises in particular as a necessary, if none of our currently active fighters have the weaknesses of our opponent’s corresponding attack. At the latest, as of the end of the first Chapter, the choice goes in order, which of the characters we relegate to the substitutes ‘ bench and, accordingly, from the hunt for experience points during the fighting to exclude. However, this is only half as wild. For one thing, all the characters of the game using the SMS-application of the Topic in contact, so that there is no interruption of Story-strands, and on the other, there are special training rooms for our Mirage master. For the Wii U Version was originally available as DLC is made available, are these training rooms in Tokyo Mirage Sessions #FE Encore for the Switch is already available from the start. A door to our Secret hiding place, the office of Fortuna Entertainment, leads us in the Bloom Palace. Within the same we can not only perform the various rituals for the production of new weapons and Learning new skills, but also a train we went-idol asphere use. These are three different smaller Dungeons at the end of strong Boss enemies wait. First of all, we are busy here, especially with the front areas of the Dungeons, and browse the individual angle and dead-end streets of the same to Items, such as books, the experience points and us a faster leveling up, or skill books and the key items, which in turn will increase our status values. This matter has, however, three main hook: With time, the enemies in these Dungeons are getting stronger – not to say damning, strong, in addition, the Items disappear, we should need to long and we can’t save the game, what is outside the training dungeon at any time. Thus, it is weigh is always forced, whether a longer stay, the risk is in an invincible opponent to stumble in value or an orderly retreat is not perhaps the better decision to bring the already bagged Good in safety. During the training rooms to explore and test their own combat strategies nerve inviting me over to the player outright breaking in Topic news very soon. WhatsApp-Feeling is captured making it almost true to the original, including extremely nerve-consuming chat participants and infantile Emoticons.

The everyday life of an idol

In addition to our main professional activities are as a Mirage-master, are we allowed to us in the second great Gameplay-part of Tokyo Mirage Sessions #FE Encore, as idols try. Because not only is the Mirage’s want to be kept in check, our career as a J-Pop Entertainer, it is to advance. In these phases, we are free on the top world and will be confronted especially with lots of dialogue and cutscenes, in which the characters of the game, certain development opportunities outside of the battles. This also includes the so-called Side Stories count as of the end of the first Chapter of our comrades-in-arms. One wants to train for the role in a series, which means that we return to an already traversed the Dungeon, to defeat a certain number of a specific genus of Mirages; the other asks us to search for a lost plush animal we find, however, in such a dilapidated condition that we need to patch it temporarily. These ancillary tasks are sometimes charming, but often a little challenging, and suffering in its narrative, especially under the shallow-seeming Young Adult or Coming of Age story of the entire game. Was Hideo Kojima’s Death Stranding also for his striking production of the community idea, reprimanded, it is Similar in exponential Form for Tokyo Mirage Sessions #FE Encore. The exploitative excesses of the Idol industry are not an issue, the importance of personal responsibility, community awareness, and positive Thinking, however, all the more. In addition, the upper world, for example in comparison to the Yakuzaseries, hardly any exploration opportunities. With very few NPCs we can interact, all others are shown as solid silhouettes. Even less NPCs contribute something Substantial to the game, by equipping us with a Sidequest.











The exchange of the Wii U to the Switch

A total of Tokyo Mirage Sessions #FE Encore is a slightly improved port of a 2015 released Wii U original is, but with just a few innovations to come up white. The basis of the Switch-adaptation of Tokyo Mirage Sessions #of FE was partially censored Western Version of the game, so some of the Outfits of the female Idols supposedly something züchtiger fail. In addition to the opportunity to leave the Sessions-animations during the fighting in the time lapse to run the Switch version of the game has additional Story content, including the EX-Stories. As mentioned in the Side Stories, we have the opportunity to learn more about the characters of the game and can even explore a new Dungeon. In addition, Atlus, the Switch equipped Version of their JRPG also new characters who act as allies.

CONCLUSION

Although I have to admit that for me the story of Tokyo Mirage Sessions #FE Encore, not necessarily from the stool to tear able and the Topic-application-traumatic WhatsApp Flashbacks in me creates that I had a lot of fun with Atlus‘ JRPG Crossover of Shin Megami Tenseiand Fire Emblemseries. The turn-based fights are, in every respect, demanding, and thanks to the different mechanics, weapons, elemental damage, and comrades-in-arms with numerous tactical options. There is also the significantly decelerated phases fall on the very barren surface that is not too much to the weight, but being almost a welcome breather. The staging of the J-Pop vocals, and the other between the sequences in the Anime style creates a nice atmosphere and is a joy to Watch and listen, even if the music direction is certainly a question of taste about the argue. Friends of challenging JRPGs and Fans of anime, the Original is not already in 2015 on the Wii U have played, and no acute anaphylactic shock at the Sound of J-Pop music to the fear have to be Tokyo Mirage Sessions #FE Encore therefore recommended; not least because the title is most Likely a Persona 5Port for the Switch extends.

What Tokyo Mirage Sessions #FE Encore? The porting of 2015 for the Wii U released Crossover JRPG Tokyo Mirage Sessions #FE.
Platforms: Nintendo Switch
Tested: Nintendo Switch
Developer / Publisher: Atlus / Nintendo
Release: 17. January 2020
Link: Official Website