Sid Meier’s Civilization VI: Gathering Storm announced

2K Games announce Gathering Storm, the largest expansion to date for Sid Meier’s Civilization VI. This is designed to bring the world to life with environmental crises and offers a new diplomatic victory, new civilizations and brand new game systems.

In Civilization VI: Gathering Storm the planet comes alive and provides exciting new challenges with geology and climate research. Players will experience dynamic new features and game systems such as brand new environmental effects, technology projects, energy and consumable resources, as well as the World Congress and a new diplomacy victory as they build an empire to withstand the trials of history. With this new expansion, the technology and alignment trees also grow around the age of Future, and there are nine new leaders from eight new civilizations, various new units, districts, wonders, buildings, and more.


  • ENVIRONMENTAL CONSEQUENCES: volcano eruptions, storms (snowstorms, sandstorms, tornadoes, hurricanes), climate change, flooding and drought are bringing the world to life in brand new ways. This makes the choice of settlement sites more important than ever – risks have to be weighed against benefits.
  • ENERGY AND CONSUMPABLE RESOURCES: Strategic resources play an additional role in Gathering Storm as they are now used in power plants to generate electricity for the cities. Initially, players will power their most advanced buildings by burning carbon-based resources such as coal and oil. However, when players reach today’s technologies, renewable energy sources will also be unlocked. How players use their resources directly affects the Earth’s temperature and can lead to melting polar caps and rising sea levels.
  • TECHNIC PROJECT: Players can now shape the world around their empire and overcome the partly unfavorable nature of the landscape through modernizations such as canals, dams, tunnels and railway lines. In urban settlement, attention must be paid to the risk of flooding for coastal lowlands, but these areas can also be protected later in the game by new technologies such as flood barriers.
  • WORLD CONGRESS: For the first time in Civilization VI, players can make themselves heard by the world’s other leaders. Players earn diplomatic favor through alliances, influencing city states, participating in world games, and more. Diplomatic favor can then be used to secure promises from other leaders, vote on resolutions, convene a special meeting in an emergency, and give greater weight to one’s own voice to achieve the new diplomatic victory.
  • TECHNOLOGIES AND Alignments of the 21st century: There is a new age in the technology and alignment tree. Players combat new environmental impacts with ideas such as resettlement of the population on Seasteads and the development of carbon reduction technologies.
  • NEW LEADERS AND CIVILISATIONS: Nine leaders from eight civilizations are new and bring unique bonuses and game features. For this purpose, nine special units, four unique buildings, three individual modernizations, two unique districts and a unique governor will be newly introduced.
    • The Black Death: The Black Death devastated Europe and Western Asia in the mid-14th century, killing more of the population than any other event in world history. The task of the players is to lead their own nation through this difficult situation. Every leader tries to keep his population alive and the economy strong and to remain steadfast in faith in the face of horror and despair.
    • War Machine: At the beginning of World War I, Germany’s Imperial Army made a daring plan to invade neutral Belgium and penetrate French core territory before enemies could mobilize. When the war was declared, both armies took action and began one of the most inconceivable and horrific military campaigns in world history. In this multiplayer scenario, the player takes on the side of one of these two Great Powers, standing on the same abyss. The clock is ticking and the enemy is already on the move.
  • MORE NEW CONTENT: Seven new wonders of the world, seven natural wonders, 18 new units, 15 new modernizations, nine new buildings, five new districts, two new city sets, nine new technologies, and ten new alignments are also included.
  • IMPROVED GAMEPLAY SYSTEMS: The spy system has been improved with new options, cultural and scientific wins have been updated, new historical moments have been added and additional improvements reinforce other existing systems.

Sid Meier’s Civilization VI: Gathering Storm will be released on February 14, 2019 for Windows PC and shortly after by Aspyr Media for Mac and Linux.