How Dota 2 from other E-sports settles titles

In contrast to its present lack of capitalization was the word Dota originally an acronym for Defense of the Ancient. Originally as a Mod or modification for Blizzard Entertainment developed Warcraft III in 2002, developed and published buildings the creators of DotA (note: not Dota 2) is a game mode in which two Teams of five players fought: in the hope, in the base of the other side to penetrate and Ancient to destroy. However, as the game managed to become the leading E-sports?

From the Mod to the E-sports

While the organized players of the Mod, mainly in Asian countries tournaments around the game and developed the emerging E-sports scene of the title, completely free of Developer influence. While the E-sports scene of the game grew slowly, developed the Fans the concept further and that that could really be the competition played capable. Finally, they created DotA Allstars, the official Version of the Mod were. From there arose contests in the game, particularly in China, Southeast Asia and Russia. Tournament organizers of third-party created Events completely independent of Blizzard, and a complete competitive environment around the game developed.



The Mod was in the 2000s, becoming more and more popular, and it remained the only widely-used Multiplayer Online Battle Arena (MOBA) in the world – a term that was not coined until then once again. Then candidates appeared on the throne. Riot Games is developed on the Basis of the game concept to League of Legends and Valve took over the development of Dota 2. In 2011, the game was released officially and with it the International was born.

Revolution of E-Sports

The International was a turning point – not only for the Dota scene, but for the entire E-sports. Suddenly, an updated Version of one of the most popular competitive title in the world is a enormously high-profile event with a huge prize pool. Immediately competing MOBA-developers such as Riot Games started to increase the prize pools for events, and pushed for ever-larger, better-produced events. The presence of The International prompted every other tournament organizer to create the biggest and best tournaments in its games. This made the E-Sport for sponsors such as mercedes-benz.de and betting providers such as comeonbetting.com/de interesting. While initially only a few bets in the area of E-sports were possible, today, covered most of the professional tournaments. Of the categories to bet on , in addition to some of the other LoL, CS:GO and Dota 2.



The biggest impact, however, had no doubt Dota 2 itself. The unveiling of the new title using the greatest tournament in sports, there ever was, showed Valve that Dota 2 is one of the leading E-Sport would be, and was willing to afford. But it was only with the third edition of The International in 2013, the event took on its final Form. This year, Valve introduced the compendium dota2.com a Crowdfunding Initiative, which is a part of the Dota 2 purchases from Fans in the game would directly flow into the prize pool of The International. In the first year of its existence, the prize pool rose to 2.8 million USD. 2014 this exploded to 10.9 million USD and broke each following year, breaking his own record as the highest prize money in the history of E-Sports.

In the last year, the prize pool grew to more than 33 million US dollars. Also The International 10 could set a new record, because the current value is in excess of 28 million US dollars after only half of the days in which the compendium is available for the players. How high the price will be money, in fact, remains to be seen, but in any case, we can look forward to the next International again on tension-Packed and high-quality Gameplay.