Gears Tactics in Test

Gears Tactics attempts to strike a balance, at first glance, is doomed to Failure seems to be: it pushes a brand, which due to its brutal Action a name among Fans is made has, in an X-COM inspired strategy game. What at first seems strange turns out to be a second look as natural as you would think, because the Action set is at its core the DNA, the need to play it for this kind of strategy: you find cover, try to position yourself ideally and keeps up with his brothers and sisters in arms sheer hordes of Enemies at Bay. The stars are so conceivable favourable, but can Gears Tactics with the large square deer X-COM measure?

Twelve years before the events of the first Gears of war we experience the story of the soldier Gabriel “Gabe” Diaz. The brawny fighting machine and father of the later heroine Kait Diaz is visibly scarred by the horrors of the war against the Locust. After a failed use has degraded the experienced tactician himself, and languishing as a mechanic in the fleet in front of you, free of any responsibility. But unfortunately, life rarely plays the way you want it and so Diaz suddenly finds himself in the role of leader of a small squad again. In the ranks of the Locust has been charged with Ukkon a particularly dangerous specimen of his race. The powerful and highly intelligent beings is responsible for more and greater creations in the ranks of the invaders. So it is a gift and his comrades, the Ukkon resulting threat to the people an end to it.

Better copied well than badly self-designed?

As already mentioned, is oriented Gears Tactics in terms of Gameplay to the X-COM series. We will control it from the isometric perspective, up to four units. The goal is to find optimal coverage and to the enemy by a skilful Flank for Maximum damage. Even if Gears Tactics , some components – such as the isometric perspective – sharing, it has enough playful differences, which give the Game an identity of its own give. So Gears Tactics great value on its history in the usual good quality, and intensity to tell. This drives Gear Tactics with neat and brachial staged scenes ahead. With a squad of up to four Gears, you can back the Locust on the Pelle. There are different units available, all with their own standing in Front of you – how disadvantages. The paramedic support your fighter with healing and various Buffs, but what the damage output is far more solid mediocrity. The weapons specialist damage with his Gatling Gun for a horrendous Hit, but due to the weight of his equipment when moving rather slowly. The scouts are, in turn, with your stealth mode, is ideal to explore in order to undetected the battlefield, but with your Shotgun, only a short distance. In addition, there is the vanguard and the Sniper. To be victorious in a Mission, therefore, is the balance of the squad is the decisive factor. The successful completion of a mission, succeed, your experience gets the number of points with increasing Level of points in the respective Skill Trees to invest and so your champion more depending on what you wish to expand.















Muscles, blood and a surprising amount of brain

Gears Tactics plays for a turn-based strategy game amazing dynamic. This effect is achieved among other things by the fact that largely on a movement grid is omitted. The characters can move freely from the Patterns on the field of battle. Each character has three action points. Unlike a variety of genre colleagues, it is up to us to freely distribute the action points as required. We use it for movement, to activate skills or three Times in a row attack – we decide. This pleasant Tempo and freedom in the battles. Tactical is especially important from the main number of known executions will be held. With the chainsaw or bayonet, and we start to dismantle the ailing Locust into small slices. The Kills are not only expected to be juicy, they also bring a huge strategic advantage, since they bring in per Nahkampfkill an additional action point for every member of our unit. We will need these also, because our enemies are not only visually amazing, they interact very clever. Thus, an execution should be considered always good, since your Gear could be free in the field … with disastrous consequences for life and limb.

It should catch one of your soldiers yet, did you once per skirmish, the opportunity to rise up heroically and with a wounded back into battle. The soldier goes another Time in the knee, he must be a team-mate reanimated. However, this is easier said than done, because the Locust will try you by means of “Monitoring” is to be fixed. The Monitoring is in Gears Tactics more frequently used than, for example, in X-COM 2 , and it is almost never possible without the damage from this to escape. While there are skills that can set the Monitoring mode to interrupt, but since the Cooldown is relatively long, it should be used with Caution. Therefore, it is not infrequently necessary, a certain amount of damage in one’s own actions to be considered. A very exciting approach, I think.

Something is missing

Gears Tactics offers the opportunity for his soldiers to visually customize. The “rank and file”, as I like to call the random generated fighters, we have absolute creative freedom. Face, hair, beards (in women), tattoos, and armor, and their color, there are no limits. Otherwise it looks at the three heroes, which is the pivotal point of the story, and also in the cutscenes appear. Only weapons and armor can be customized.

As much as I liked the battles, so rudimentary I found part of the mission design. These boxes protect over a period of time, save these soldiers, within a certain period of time, destroy that target, and so on. Although it is not particularly bad, as the missions provide the basis for exciting battles, but a little more creativity and variety would have been nice. In addition to the story missions there are random-generated side quests, in which the jobs are to be seasoned with a variety of modifiers, and it beckons powerful loot as a reward, with which the values of our units can neatly improve. Here, too, the operations are repeated, unfortunately, after a time, but I had mostly fun anyway. A type of mission I have learned to hate: The salvage crates! In this you have mountains of three boxes, while the battle field is reduced due to falling bombs. He said the three boxes, you have to reach the extraction point. You do not know, however, where this will be. The dead zone moves with each round more to the North, and is driving our unit in front of it. It holds the third box in the East, and the extration point will appear in the West, you can restart the Mission, regardless of the performance, because you will have no Chance. As screams of the frustration factor!

Unfortunately, there are away missions, no tactics component, since Gears Tactics completely on base building and research are omitted. Pity, because I would have found very exciting. Although there is Loot that can be used to improve weapons, but over values of the random always decides and defies our control.

Graphically looks Gears Tactics gorgeous! I was slipped on my machine (see Infobox) to play at maximum graphic settings in 4K, and I’m rarely below 45 FPS. Occasionally, the Game suffered, however, of minor Bugs. So I was not able to finish a few times the missions because my characters could not be more taxes. It should be said, however, that I have played with a Beta Build and a possible Day One Patch in the Test is not yet included.















CONCLUSION

I had a lot of fun with Gears Tactics. Although I use the Setting of the series is always liked, I was able to provide me with the Shooter Gameplay will never be friends. In this respect, I was of the idea, the Gearsscenario in a turn-based strategy Game like X-COM to move, very impressed. Basically the series with their focus is battles to Cover more than predestined for tactics implementation, and thus it feels from Minute one, more than of course, to control his Gears from the Iso perspective. The battles are mostly – in spite of the rudimentary mission design – very intense, exciting, and even at normal level, forward Thinking. It’s fun, its soldiers and build, even if, unfortunately, never quite the bond pays you to its stretching in the X-COM 2 builds. The Story may be a little thin, but, thanks to high-quality cutscenes, bombastic scene is set. The technical aspects of Gears Tactics with a few minor quirks Shine. The character and environment design is stunning. Unfortunately, the mission design is not always at the same high level, and a research component away from the battles would have been great. Therefore, Gears Tactics the bottom line is that a very good, but not outstanding strategy game became.

What Gears Tactics is? A Mix of turn-based strategy, and Gears of war.
Platforms: PC
Tested: PC Intel Core i5-6500, 8GB RAM, Radeon RX Vega
Developer / Publisher: Splash Damage, Black Tusk Studios/Xbox Game Studios
Release: 28. April 2020
Link: Official Website
The test pattern provided by: Microsoft/Xbox