Deliver Us The Moon in the Test

In 2020, the Science seems to be Fiction at first glance, completely pragmatic, and to return to their earliest roots. New turns in the extremely-part Action-Adventure Deliver Us The Moon, the after its successful release on Steam are now also on the PlayStation 4 and Xbox One released is all about the stone moon, as well as the high hopes which the earth’s population in the same sets. Of the new trip to the moon is nothing Less than the Survival of humanity depends on it. We seemed to be our constant nighttime companion already in the middle of the 20th century. To century all of its secrets lead, taught us to KeokeN Interactive a Better.

Employment with the moon as a mythical object of Desire that goes back historically in any case, far: in 10. Century reported a history of the Oriental collection of tales a Thousand and one night from the moon and to all the stately homes. The oldest Japanese fairy tale-a romantic narrative from the same century revolves around a young woman, whose home is the moon, where you intend to use your foster parents to return. In 1865, then Jule Verne started his literary journey from the earth to the moon, and in 1902, shot by Georges Méliès, in a not negligible from the Jules Vernes novel, inspired by the silent film, by space ship in cartridge form on the same; after the dismayed to look to the man in the moon with a projectile in the eye. In 1912, the goal of Edgar Rice Burroughs was already the Mars, and from 1966 to 1969 James Tiberius Kirk kidnapped us to go along with his Crew on the starship Enterprise in distant galaxies, on the daring Mission to boldly go where no man has ever been. First of all, with the setting of the original series, starship Enterprise, as we would have the fictional crutch symbolic of us throw attempt, brought the reality, the fantasy finally.

It was the 21. July 1969 (to be exact at 02:56 and 20 seconds according to the current world time, UTC, or 04:56 PM and 20 seconds Central European summer time) as the people in front of the television and radio broadcasting devices, the breathing stopped, while Neil Armstrong accompanied, as he ended with a small step a giant leap for mankind. In the midst of the turmoil of the cold war in the US was able to put the first people on the moon. Now was the Mars as a new destination chosen, and also the Science Fiction step in their search for targets that are further away and landed not least, how about Stanislav Lem in Solaris (1961) impressively recorded, in the midst of the human Psyche. The abysses of the same, supremacy and ruthlessness paired egomania, prove to be, ultimately, as the goal of Deliver Us The Moon. But not without the quiet sounds of the überwürf relationship of a disillusioned daughter with her father to belt out. This KeokeN Interactive invents the spaceship either in terms of the narrative – and one might almost add: not at all – the underlying gameplay is new and the Team creates an exciting and, above all, atmospheric adventure that drove me towards the end of the anger redness in the face.

Of Successes and tragedies, families and their dissensions

Deliver Us The Moon is, literally, to take. Because the game opens with the report of an energy crisis, in which the humanity of 2030, due to the impending consumption of terrestrial fossil fuels, had maneuvered. On the search for new energy sources, mankind is on the moon found: the isotope Helium-3 should fix it. For this reason, the World Space Agency (WSA) sends 2032, a manned space mission to the moon to build a colony there, and the Helium-3 for energy production to reduce. 2041, in turn, manages the ESC, under the leadership of Dr. Isaac Johanson, in the paths of the microwave energy Transmission (the Microwave Power Transmission MPT) to send the energy via radio waves to the earth. Never more, so the enthusia can be minimized Johanson know, will the earth’s new in the Dark.

But the euphoria over this technical progress lasts only for a short. Because, ironically, takes place in 2054, of all things, on the moon itself, a major power failure that does not cut any communication between the earth and the moon colony, but at the same time, the microwave power Transmitter to a standstill; that energy is no longer transferred to the earth and the moon, the lights go out on earth new. Disillusioned and no less enraged by the Failure of the MPT project, the disappointment of the project-fueled high hopes because of is resolved, the ESC already in the following year. To look instead of in the stars to quick solutions for self-inflicted problems, should direct the humanity in their view the hell on the earth itself.

However, a small group of former ESC employees is holding on to the moon and wants all public resistance, in Spite of, fathom, which has resulted in 2054 to an abrupt Tear off of the energy flow from the moon to the earth. In a secret base in the desert, the group is working under the name of Fortuna on a new moon trip, which will be realized in 2059. As an Astronaut, we assume to see the object on the moon to the Right and to reactivate the MPT new.









Well then, on to the moon!

Before we arrive on the moon’s surface, and thus only the Closer of the MPT, it is first of all to reach from the desert base of the rocket and to launch. Already the Camp is empty of people and we are only connected via radio with Claire, the daughter of the inventor of the MPT, Dr. Isaac, shows us the way and to the importance of the Mission to galvanise. All of the witnesses and Deliver Us The Moon , only the abandoned infrastructure, e-mails, Audiologs and colored shadows, cracks in the form of a man submitted snatches of memory, of past events, of former life on the moon bases. To be able to the same with the rocket we visit in the desert need to make Camp first, smaller puzzles which this name is usually barely as the Reach and Actuation of switches by the Shift to mobile Increased, solve. Our Astronaut controls already in the force of gravity, such as on ice. Everything is a bit carrier you would want from a precise control. However, after a short settling-in phase of the Maneuver the game character goes to me very passable from the Gamepad.

In this case, the game changes to happen, depending on the environment, between the Third and First-Person perspective. In with gravity, or simulated atmosphere where environment, we are in the third-Person perspective on-the-go. In these passages, puzzles and related games of skill are usually in the Jump’n’Run, creep, or vehicle missions. The is quite varied and over the entire season – not least of all, however, is very atmospheric, to in-depth Exploration inviting game world – no boredom. In addition, it is necessary to synchronize the satellite with the radio towers, as well as to walk on the surface of the moon in the footsteps of Neil Armstrong and Buzz Aldrins; attentive players will stumble even on the space capsule of the Apollo 11 Mission. Other Gameplay elements are that we are under time pressure as we run out of oxygen to keep – for mobile oxygen sources, while solving the various switch puzzles, or jump passages to master. None of this is really new, but it works very efficiently and can usually convince gameplay technically.

We are confronted in the course of a space station with zero gravity, the game switches to First-Person view. Then we make our sliding our way through the different rooms of space stations, or, in a row of Blowouts, even the space itself. In the case of a skill game – this is thankfully, in this Form, no repetition – we need about between magazines mountains – as, for example, free-hand libraries or archives of different kind of known – located batteries. Between these magazines, however, are excited as well cable, the in the third and fourth section of said skill are game to ad nauseam is also still under power. Under roster of all our skills, we need to dive now in these cables or between the same to be electrified. Because two power strokes mean the certain death of our astronauts. Complicates this project, however, is that we have in the first-person perspective, no visible body. We are, as it were, in the space around a floating head without a Torso, and extremities. This makes it very difficult, even taking into account the built-in moment of Inertia, calculated to maneuver between obstacles. We come once too often in the circuit, the fun starts all over again. However, as both step three and four are equipped with current-conducting cables, can get this Passage to be a real patience game, during which I despaired alternately between magazine three and four. An unnecessary patience game, but first of all, at the end of Deliver Us The Moon topped will. To this sad climax, in an otherwise very atmospheric and ambitious designed Action-Adventure, more on that later.

Since both puzzles, as well as the associated skill are games, after previously already tried to short familiarization phase, not only properly controllable, but also the many reset points are usually distributed very fair. As a result, the passage way, interspersed with trial-and-error sections are, at least, not tiring backtracking connected. Free Store is not possible, however, and a game must be terminated passage, before a new one can be started, otherwise it is overwritten to the memory irreversible. Due to excessive space, such restrictions are no longer necessary.









Weightless Togetherness

Be beefed up this classic Gameplay routines from the first third of the game, we will get a small floating droid (an ASE unit) to the side that serves us as an extended Arm. The same we use primarily to ventilation shafts in locked premises and to open the same from inside, in order to grant ourselves the inlet. By push we turn into the Ego-perspective of the little floating metal ball, and a whirring sound through the Level. Not least in those passages, in which we hostile ASE patrols to Dodge our little buddy is worth Gold, since we can explore with the same all over the rest of the path to follow.

Audiologs and scraps of memory

The Gameplay, however, it is certainly not what Deliver Us The Moon from the Action-Adventure all the Same to stresses. The same works the wide part is good, but nothing really fundamentally new. This is true of both narrative style and content of the story, and yet it is the same, which has me tied to the screen. Tells the story of Deliver Us The Moon, primarily about in the space stations distributed messages and Audiologs, but at the same time, about environmental storytelling, such as residential cabins by Isaac Johanson or in the desert, at the beginning of the game, explorable caravans of his daughter, and andre numerous in the Levels of the scattered Details, the the world of Deliver Us The Moon, despite their empty, bring them to life.

The primary narrative tool, however, are Audiologs and short in the past, played out-of-use dialogs, we can listen with the help of our ASE-unit. Both of these Dialog, in which usually two or more, in yellow and orange held the silhouettes of people in varying poses are, as well as the various Audiologs knowledge both in terms of content, than to convince with her acting. And for a change, this is true not only for the excellent English edition, but also for the ambitious German language localization. Together with the environmental storytelling, the dialogues and the instrumental scoring, and sound to create an atmospheric world with an exciting – if not as innovative, to be designated and also emotional story that could draw my attention to the closing. What exactly happened 2054 really on the moon? What is the relationship of Claire’s to your father? Who is Sarah Baker? And who has plundered the deserted moon, all of the snack machines bases, and the dinner dishes washed, and then again on tables and floors?

The dark side of the moon

Is clouded, this is an excellent impression by a few technical problems, which relate mainly to the Performance. Because to convince graphically-oriented, the Team with the Unreal Engine more than, if equal, especially shadow flicker again and again, strong. Really problematic is the Performance of the title is in the return, however. Not only is the game with every Autosave freezes for several seconds, later in the game, it comes in addition to the sharp dips in the frame rate. Really annoying is the long load times are also. After an early Bildschirmtod it can take up to 36 seconds, to we must try new in a Passage. That’s not a feeling until after the third repetition of the same skill game as a half eternity.

This leads me to a mini-game shortly before the end of the adventure, whose implementation I can not understand for the life of me. Once again, we have to align a satellite to his receiver. Is hampered in this endeavor by the fact that our Astronaut is not developed narkoleptische tendencies, to say, consistently with the loss of consciousness is struggling. In consequence of the short Ohnmachtsfasen we lose all control over the control to flicker of the image begins, and the look of our astronaut falls to the ground. As a result, we lose not only control over the satellite, but at the same time, the screen on which we perform the synchronization of the satellite and the antenna, always from the eyes. With the right Stick, we can control the head, with the left Stick to the satellite. We are powerless to stop the movement of the satellite is not easy, but our Astronaut verreißt and the control is easy, whereby we slide out of the narrow synchronization window. In addition, is also implemented here is a certain inertia, which means that the satellite is moving, even briefly, if we move him, no movement pulses. The combination of the inertia of the control system, maintaining the direction of the satellite by the astronauts, the loss of the field of view and the need for a new orientation of the gaze on the screen, let me loudly cursing. In contrast to the Rest of the game, this was no fun!









CONCLUSION

Nevertheless, Deliver Us The Moon is a great Action-Adventure! The of the abandoned moon bases, space stations and the moon to Explore the surface of self-power, thanks to the exciting atmosphere and the skilful setting of the dialogues, a lot of fun. In spite of human Emptiness in the game, one has never the feeling of being in an artificial world, which had always been empty. A rather large number of Details on the stations from the former everyday life of the colonists on the moon and motivate, in addition to the events that led to her sudden Disappearance, to go to the bottom of it. That gameplay will be technically offered no innovations, the puzzles are usually too easy to fail, and some of the passages are based primarily on trial and error, given the routine implementation of well-known Gameplay mechanics, not more weight. And graphically can Deliver Us The Moon is largely convincing.

The only significant Performance drops, as well as the long load times spoil the effect. However, not as much as gameplay and technical decisions, which seem to be primarily for the extension of the time owed. Those Mission orientation of the satellite may control any other peripheral, passable, on the Gamepad, however, you device me to a sweat-inducing toil that would make me to grab my Valerian curd, if I could because. Nevertheless, I recommend Deliver Us The Moon all friends story-based Action-Adventure game in a Science Fiction Setting, which is Dead Space , and co. nerve-racking are.

What is Deliver Us The Moon is? A story-based Action-Adventure game in a Science Fiction Setting.
Platforms: PC, PlayStation 4, Xbox One
Tested: on PS4
Developer / Publisher: KeokeN Interactive/ Wired Productions
Release: 24. April 2020
Link: Official Website