Death Stranding (PC) in the short test

Death Stranding, the first major title from Hideo Kojima, since his departure from Konami. A Game that started already on the PlayStation very conflicting feelings in me. For one, I found the Sci-Fi apocalyptic story with a touch of the esoteric is very interesting and exciting. The world, which is somewhere between that of the Living and the dead established, it was also very fascinating. On the other hand, the Gameplay, which highlights the term “Walking Simulator” to new levels was there. PC players can for 14. July 2020 a picture of this idiosyncratic work and can look forward to a variety of technical Features.

After an Explosion on a gigantic scale has torn civilization to pieces and the world of the Living the realm of the dead mixed, the USA is in ruins. The once United States of America, have fragmented into individual settlements less Survivor. The green landscapes of the post-Apocalypse are haunted by the spirits of the deceased home. GDs (the Stranded stuff), as people call those spiritual beings that prey on everything, life carries on. The dead an living soul to get hold of, make it more devastating detonations throughout the country, the same strokes to the ground. To be able to between the individual settlements somewhat like trade and the exchange of information ensure, they are of cure dependent. Thanks to the Bridge babies, the Messenger can see the GDs and avoid them. One of them is James Porter Bridges and, Death Stranding is his story.

And I want miles walk 500…

In terms of Gameplay, everything remains in comparison to the PS4 Version when Old. Our task is to make several deliveries between the nodes and to unite the USA via chiral network. On our way to conquer the nature, the GDs Dodge and the transported of cargo good balance to avoid falls and resulting damage to the goods. Death Stranding is in its Gameplay, a very unconventional game, and unlike my colleague Roland in his Test, I’m with the peculiarities of the game mechanics never quite got warm, since I put this over long distances rather than boring felt to have. What I find a shame, because the Story and Setting of the Games I found quite exciting. Would be Death Stranding a movie or Comic, I would have it celebrated. But as a Game it has convinced me less.

The PC Version of Dead Stranding , of course, comes with a variety of new technical Features to the corner. So it provides a possible picture repetition rate well over 60 FPS. On maximum settings, already on the PS4 visually beautiful Game has other amazing Details, without having to be oversized hungry for Hardware. I was able to on my PC (see info box) on maximum Details in a 2K resolution to play without slipping in really often in the 60 frames per second. It is a pity that Death Stranding in the options offers a lot of possibilities, the optimal performance on the available Hardware out.



CONCLUSION

Even more than most of the Games is Death, Stranding , especially of: a matter of taste. It stands and falls with the question of whether the player can walk get involved with the unconventional Gameplay: From one point to the next, and the nature and balance defy. If you allow it, can develop this is sure to be a meditative Undertow, to me it is not succeeded, however. Although I must say that the encounters with the GDs were very well staged and there in the voltage came up. The PC Port is clean succeeded, thus this is also the most visually beautiful Version of Death stranded went. Who is it on the PS4 not yet gambled, and interest in an experimental experience, may like to access.

What is Death Standing is? An experimental Action-Adventure game with Openworld.
Platforms: PC, PS4
Tested on: Intel Core i5-6500, 8GB RAM, Radeon RX Vega
Developer / Publisher: Kojima Production/505 Games
Release: 14. July 2020
Link: Official Website