Anno 1800 Season 2: palaces of Power in the short test

The first Season Pass Anno 1800 can be seen as a mixed call, because after this, with the Lower guess a good start is, I was of the expansion of Botanica , but then a little disappointed. The Story campaign around the polar expedition in The Passage could fully convince. Now is the second Season with three more DLC’s in the wings and the first of which bears the significant name of the Palace of the powers.

With as old Annoholiker are the buildings, of course, familiar, but since the birth of the venerable series, Anno 1602 , in 1998, they were an integral part of the game series and with the first DLC the second Season now, return back. The Palace is built, as well as the Botanical garden, the Museum or the Zoo, in a modular way. This means you can choose from six different modules (straight pieces, gates, corners, Connections, intersections, and end pieces, as well as visual variants of the straight parts), and this arrange. The core piece of the main building, which unlocks as soon as the first Investor pulls on the island is. Only then you will find a new entry in the “investors” menu, and can place the first Element. Whoever starts a new campaign, but should create right from the start, the necessary funds for this set aside, because as a Royal residence is not cheap. A Million gold pieces and a large amount of wood, brick, steel carrier, mirror, and steel-reinforced concrete you have to wages for it, not to mention the considerable cost of maintenance. The construction of the Palace will then be commented on only by means of a newspaper article. There is no Story or quest line around the new building, what, then, is first, but a little disappointing.











Whence comes the Power?

The new Palace does not have an effect by its magnificent architecture, but only visually, on your cities and Islands, but also offers a playful advantages, because there are five ministries to find there place. Each of them has a basic bonus. The Ministry of labour, for instance, increases the productivity of production buildings, trade increases the storage space and the management brings in more workers. In addition, we must adopt a per-Department, a Directive, which in turn additional, useful benefits. Based on the attractiveness of the city, we can switch on additional ministries-free and more dogmas have been adopted. You can in the game but only one Palace in your Empire to build and this only in the Old world, either in the start of a session, or on Cape Trelawney from the DLC “Sunken treasures”. If you want to use on other Islands or in more remote areas, individual policies, has the possibility with the so-called regional ministries. The quasi-Outpost of the Palace. Because but there is no limit to the number of modules in the construction of a Palace, and we can change the policies at any time, is very much room for experiments. Especially the Endgame of Anno 1800 benefited by these additional game mechanics tremendously and motivated to continue to play and Try out.

CONCLUSION

After the announcement of the Palace of the great powers, I had a DLC in the style of Botanica suspected and accordingly, my expectations were rather low. This assessment has confirmed, first, because the introduction of the new building without the campaign, was initially a little disappointing. But the modular design of the Palace construction, with its ministries, and policies expanding the Endgame, and a playfully sophisticated components and provides additional long-term Motivation. The prelude to the second Season Pass to Anno 1800 , although high is not quite begin where his predecessor from the first Season left off, but at least once, definitely a good one.

What is the Palace of the powers is? The first DLC of the second, Anno 1800, Season pass, to Build glorious palaces
Platforms: PC,
Tested on PC Intel Core i5-4460S, 16GB RAM, GeForce GTX 745
Developer / Publisher: Ubisoft
Release: 24. March 2020
Link: Official Website